| /* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */ |
| /* |
| * |
| * (C) COPYRIGHT 2014-2022 ARM Limited. All rights reserved. |
| * |
| * This program is free software and is provided to you under the terms of the |
| * GNU General Public License version 2 as published by the Free Software |
| * Foundation, and any use by you of this program is subject to the terms |
| * of such GNU license. |
| * |
| * This program is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| * GNU General Public License for more details. |
| * |
| * You should have received a copy of the GNU General Public License |
| * along with this program; if not, you can access it online at |
| * http://www.gnu.org/licenses/gpl-2.0.html. |
| * |
| */ |
| |
| /* |
| * Backend-specific Power Manager definitions |
| */ |
| |
| #ifndef _KBASE_PM_HWACCESS_DEFS_H_ |
| #define _KBASE_PM_HWACCESS_DEFS_H_ |
| |
| #include "mali_kbase_pm_always_on.h" |
| #include "mali_kbase_pm_coarse_demand.h" |
| |
| #if defined(CONFIG_PM_RUNTIME) || defined(CONFIG_PM) |
| #define KBASE_PM_RUNTIME 1 |
| #endif |
| |
| /* Forward definition - see mali_kbase.h */ |
| struct kbase_device; |
| struct kbase_jd_atom; |
| |
| /** |
| * enum kbase_pm_core_type - The types of core in a GPU. |
| * |
| * @KBASE_PM_CORE_L2: The L2 cache |
| * @KBASE_PM_CORE_SHADER: Shader cores |
| * @KBASE_PM_CORE_TILER: Tiler cores |
| * @KBASE_PM_CORE_STACK: Core stacks |
| * |
| * These enumerated values are used in calls to |
| * - kbase_pm_get_present_cores() |
| * - kbase_pm_get_active_cores() |
| * - kbase_pm_get_trans_cores() |
| * - kbase_pm_get_ready_cores(). |
| * |
| * They specify which type of core should be acted on. These values are set in |
| * a manner that allows core_type_to_reg() function to be simpler and more |
| * efficient. |
| */ |
| enum kbase_pm_core_type { |
| KBASE_PM_CORE_L2 = L2_PRESENT_LO, |
| KBASE_PM_CORE_SHADER = SHADER_PRESENT_LO, |
| KBASE_PM_CORE_TILER = TILER_PRESENT_LO, |
| KBASE_PM_CORE_STACK = STACK_PRESENT_LO |
| }; |
| |
| /* |
| * enum kbase_l2_core_state - The states used for the L2 cache & tiler power |
| * state machine. |
| */ |
| enum kbase_l2_core_state { |
| #define KBASEP_L2_STATE(n) KBASE_L2_ ## n, |
| #include "mali_kbase_pm_l2_states.h" |
| #undef KBASEP_L2_STATE |
| }; |
| |
| #if MALI_USE_CSF |
| /* |
| * enum kbase_mcu_state - The states used for the MCU state machine. |
| */ |
| enum kbase_mcu_state { |
| #define KBASEP_MCU_STATE(n) KBASE_MCU_ ## n, |
| #include "mali_kbase_pm_mcu_states.h" |
| #undef KBASEP_MCU_STATE |
| }; |
| #endif |
| |
| /* |
| * enum kbase_shader_core_state - The states used for the shaders' state machine. |
| */ |
| enum kbase_shader_core_state { |
| #define KBASEP_SHADER_STATE(n) KBASE_SHADERS_ ## n, |
| #include "mali_kbase_pm_shader_states.h" |
| #undef KBASEP_SHADER_STATE |
| }; |
| |
| /** |
| * struct kbasep_pm_metrics - Metrics data collected for use by the power |
| * management framework. |
| * |
| * @time_busy: the amount of time the GPU was busy executing jobs since the |
| * @time_period_start timestamp, in units of 256ns. This also includes |
| * time_in_protm, the time spent in protected mode, since it's assumed |
| * the GPU was busy 100% during this period. |
| * @time_idle: the amount of time the GPU was not executing jobs since the |
| * time_period_start timestamp, measured in units of 256ns. |
| * @time_in_protm: The amount of time the GPU has spent in protected mode since |
| * the time_period_start timestamp, measured in units of 256ns. |
| * @busy_cl: the amount of time the GPU was busy executing CL jobs. Note that |
| * if two CL jobs were active for 256ns, this value would be updated |
| * with 2 (2x256ns). |
| * @busy_gl: the amount of time the GPU was busy executing GL jobs. Note that |
| * if two GL jobs were active for 256ns, this value would be updated |
| * with 2 (2x256ns). |
| */ |
| struct kbasep_pm_metrics { |
| u32 time_busy; |
| u32 time_idle; |
| #if MALI_USE_CSF |
| u32 time_in_protm; |
| #else |
| u32 busy_cl[2]; |
| u32 busy_gl; |
| #endif |
| }; |
| |
| /** |
| * struct kbasep_pm_metrics_state - State required to collect the metrics in |
| * struct kbasep_pm_metrics |
| * @time_period_start: time at which busy/idle measurements started |
| * @ipa_control_client: Handle returned on registering DVFS as a |
| * kbase_ipa_control client |
| * @skip_gpu_active_sanity_check: Decide whether to skip GPU_ACTIVE sanity |
| * check in DVFS utilisation calculation |
| * @gpu_active: true when the GPU is executing jobs. false when |
| * not. Updated when the job scheduler informs us a job in submitted |
| * or removed from a GPU slot. |
| * @active_cl_ctx: number of CL jobs active on the GPU. Array is per-device. |
| * @active_gl_ctx: number of GL jobs active on the GPU. Array is per-slot. |
| * @lock: spinlock protecting the kbasep_pm_metrics_state structure |
| * @platform_data: pointer to data controlled by platform specific code |
| * @kbdev: pointer to kbase device for which metrics are collected |
| * @values: The current values of the power management metrics. The |
| * kbase_pm_get_dvfs_metrics() function is used to compare these |
| * current values with the saved values from a previous invocation. |
| * @initialized: tracks whether metrics_state has been initialized or not. |
| * @timer: timer to regularly make DVFS decisions based on the power |
| * management metrics. |
| * @timer_state: atomic indicating current @timer state, on, off, or stopped. |
| * @dvfs_last: values of the PM metrics from the last DVFS tick |
| * @dvfs_diff: different between the current and previous PM metrics. |
| */ |
| struct kbasep_pm_metrics_state { |
| ktime_t time_period_start; |
| #if MALI_USE_CSF |
| void *ipa_control_client; |
| bool skip_gpu_active_sanity_check; |
| #else |
| bool gpu_active; |
| u32 active_cl_ctx[2]; |
| u32 active_gl_ctx[3]; |
| #endif |
| spinlock_t lock; |
| |
| void *platform_data; |
| struct kbase_device *kbdev; |
| |
| struct kbasep_pm_metrics values; |
| |
| #ifdef CONFIG_MALI_MIDGARD_DVFS |
| bool initialized; |
| struct hrtimer timer; |
| atomic_t timer_state; |
| struct kbasep_pm_metrics dvfs_last; |
| struct kbasep_pm_metrics dvfs_diff; |
| #endif |
| }; |
| |
| /** |
| * struct kbasep_pm_tick_timer_state - State for the shader hysteresis timer |
| * @wq: Work queue to wait for the timer to stopped |
| * @work: Work item which cancels the timer |
| * @timer: Timer for powering off the shader cores |
| * @configured_interval: Period of GPU poweroff timer |
| * @default_ticks: User-configured number of ticks to wait after the shader |
| * power down request is received before turning off the cores |
| * @configured_ticks: Power-policy configured number of ticks to wait after the |
| * shader power down request is received before turning off |
| * the cores. For simple power policies, this is equivalent |
| * to @default_ticks. |
| * @remaining_ticks: Number of remaining timer ticks until shaders are powered off |
| * @cancel_queued: True if the cancellation work item has been queued. This is |
| * required to ensure that it is not queued twice, e.g. after |
| * a reset, which could cause the timer to be incorrectly |
| * cancelled later by a delayed workitem. |
| * @needed: Whether the timer should restart itself |
| */ |
| struct kbasep_pm_tick_timer_state { |
| struct workqueue_struct *wq; |
| struct work_struct work; |
| struct hrtimer timer; |
| |
| ktime_t configured_interval; |
| unsigned int default_ticks; |
| unsigned int configured_ticks; |
| unsigned int remaining_ticks; |
| |
| bool cancel_queued; |
| bool needed; |
| }; |
| |
| union kbase_pm_policy_data { |
| struct kbasep_pm_policy_always_on always_on; |
| struct kbasep_pm_policy_coarse_demand coarse_demand; |
| }; |
| |
| /** |
| * struct kbase_pm_backend_data - Data stored per device for power management. |
| * |
| * @pm_current_policy: The policy that is currently actively controlling the |
| * power state. |
| * @pm_policy_data: Private data for current PM policy. This is automatically |
| * zeroed when a policy change occurs. |
| * @reset_done: Flag when a reset is complete |
| * @reset_done_wait: Wait queue to wait for changes to @reset_done |
| * @gpu_cycle_counter_requests: The reference count of active gpu cycle counter |
| * users |
| * @gpu_cycle_counter_requests_lock: Lock to protect @gpu_cycle_counter_requests |
| * @gpu_in_desired_state_wait: Wait queue set when the GPU is in the desired |
| * state according to the L2 and shader power state |
| * machines |
| * @gpu_powered: Set to true when the GPU is powered and register |
| * accesses are possible, false otherwise. Access to this |
| * variable should be protected by: both the hwaccess_lock |
| * spinlock and the pm.lock mutex for writes; or at least |
| * one of either lock for reads. |
| * @gpu_ready: Indicates whether the GPU is in a state in which it is |
| * safe to perform PM changes. When false, the PM state |
| * machine needs to wait before making changes to the GPU |
| * power policy, DevFreq or core_mask, so as to avoid these |
| * changing while implicit GPU resets are ongoing. |
| * @pm_shaders_core_mask: Shader PM state synchronised shaders core mask. It |
| * holds the cores enabled in a hardware counters dump, |
| * and may differ from @shaders_avail when under different |
| * states and transitions. |
| * @cg1_disabled: Set if the policy wants to keep the second core group |
| * powered off |
| * @driver_ready_for_irqs: Debug state indicating whether sufficient |
| * initialization of the driver has occurred to handle |
| * IRQs |
| * @metrics: Structure to hold metrics for the GPU |
| * @shader_tick_timer: Structure to hold the shader poweroff tick timer state |
| * @poweroff_wait_in_progress: true if a wait for GPU power off is in progress. |
| * hwaccess_lock must be held when accessing |
| * @invoke_poweroff_wait_wq_when_l2_off: flag indicating that the L2 power state |
| * machine should invoke the poweroff |
| * worker after the L2 has turned off. |
| * @poweron_required: true if a GPU power on is required. Should only be set |
| * when poweroff_wait_in_progress is true, and therefore the |
| * GPU can not immediately be powered on. pm.lock must be |
| * held when accessing |
| * @gpu_poweroff_wait_wq: workqueue for waiting for GPU to power off |
| * @gpu_poweroff_wait_work: work item for use with @gpu_poweroff_wait_wq |
| * @poweroff_wait: waitqueue for waiting for @gpu_poweroff_wait_work to complete |
| * @callback_power_on: Callback when the GPU needs to be turned on. See |
| * &struct kbase_pm_callback_conf |
| * @callback_power_off: Callback when the GPU may be turned off. See |
| * &struct kbase_pm_callback_conf |
| * @callback_power_suspend: Callback when a suspend occurs and the GPU needs to |
| * be turned off. See &struct kbase_pm_callback_conf |
| * @callback_power_resume: Callback when a resume occurs and the GPU needs to |
| * be turned on. See &struct kbase_pm_callback_conf |
| * @callback_power_runtime_on: Callback when the GPU needs to be turned on. See |
| * &struct kbase_pm_callback_conf |
| * @callback_power_runtime_off: Callback when the GPU may be turned off. See |
| * &struct kbase_pm_callback_conf |
| * @callback_power_runtime_idle: Optional callback invoked by runtime PM core |
| * when the GPU may be idle. See |
| * &struct kbase_pm_callback_conf |
| * @callback_soft_reset: Optional callback to software reset the GPU. See |
| * &struct kbase_pm_callback_conf |
| * @callback_power_runtime_gpu_idle: Callback invoked by Kbase when GPU has |
| * become idle. |
| * See &struct kbase_pm_callback_conf. |
| * @callback_power_runtime_gpu_active: Callback when GPU has become active and |
| * @callback_power_runtime_gpu_idle was |
| * called previously. |
| * See &struct kbase_pm_callback_conf. |
| * @ca_cores_enabled: Cores that are currently available |
| * @mcu_state: The current state of the micro-control unit, only applicable |
| * to GPUs that have such a component |
| * @l2_state: The current state of the L2 cache state machine. See |
| * &enum kbase_l2_core_state |
| * @l2_desired: True if the L2 cache should be powered on by the L2 cache state |
| * machine |
| * @l2_always_on: If true, disable powering down of l2 cache. |
| * @shaders_state: The current state of the shader state machine. |
| * @shaders_avail: This is updated by the state machine when it is in a state |
| * where it can write to the SHADER_PWRON or PWROFF registers |
| * to have the same set of available cores as specified by |
| * @shaders_desired_mask. So would precisely indicate the cores |
| * that are currently available. This is internal to shader |
| * state machine of JM GPUs and should *not* be modified |
| * elsewhere. |
| * @shaders_desired_mask: This is updated by the state machine when it is in |
| * a state where it can handle changes to the core |
| * availability (either by DVFS or sysfs). This is |
| * internal to the shader state machine and should |
| * *not* be modified elsewhere. |
| * @shaders_desired: True if the PM active count or power policy requires the |
| * shader cores to be on. This is used as an input to the |
| * shader power state machine. The current state of the |
| * cores may be different, but there should be transitions in |
| * progress that will eventually achieve this state (assuming |
| * that the policy doesn't change its mind in the mean time). |
| * @mcu_desired: True if the micro-control unit should be powered on |
| * @policy_change_clamp_state_to_off: Signaling the backend is in PM policy |
| * change transition, needs the mcu/L2 to be brought back to the |
| * off state and remain in that state until the flag is cleared. |
| * @csf_pm_sched_flags: CSF Dynamic PM control flags in accordance to the |
| * current active PM policy. This field is updated whenever a |
| * new policy is activated. |
| * @policy_change_lock: Used to serialize the policy change calls. In CSF case, |
| * the change of policy may involve the scheduler to |
| * suspend running CSGs and then reconfigure the MCU. |
| * @core_idle_wq: Workqueue for executing the @core_idle_work. |
| * @core_idle_work: Work item used to wait for undesired cores to become inactive. |
| * The work item is enqueued when Host controls the power for |
| * shader cores and down scaling of cores is performed. |
| * @gpu_sleep_supported: Flag to indicate that if GPU sleep feature can be |
| * supported by the kernel driver or not. If this |
| * flag is not set, then HW state is directly saved |
| * when GPU idle notification is received. |
| * @gpu_sleep_mode_active: Flag to indicate that the GPU needs to be in sleep |
| * mode. It is set when the GPU idle notification is |
| * received and is cleared when HW state has been |
| * saved in the runtime suspend callback function or |
| * when the GPU power down is aborted if GPU became |
| * active whilst it was in sleep mode. The flag is |
| * guarded with hwaccess_lock spinlock. |
| * @exit_gpu_sleep_mode: Flag to indicate the GPU can now exit the sleep |
| * mode due to the submission of work from Userspace. |
| * The flag is guarded with hwaccess_lock spinlock. |
| * The @gpu_sleep_mode_active flag is not immediately |
| * reset when this flag is set, this is to ensure that |
| * MCU doesn't gets disabled undesirably without the |
| * suspend of CSGs. That could happen when |
| * scheduler_pm_active() and scheduler_pm_idle() gets |
| * called before the Scheduler gets reactivated. |
| * @gpu_idled: Flag to ensure that the gpu_idle & gpu_active callbacks are |
| * always called in pair. The flag is guarded with pm.lock mutex. |
| * @gpu_wakeup_override: Flag to force the power up of L2 cache & reactivation |
| * of MCU. This is set during the runtime suspend |
| * callback function, when GPU needs to exit the sleep |
| * mode for the saving the HW state before power down. |
| * @db_mirror_interrupt_enabled: Flag tracking if the Doorbell mirror interrupt |
| * is enabled or not. |
| * @in_reset: True if a GPU is resetting and normal power manager operation is |
| * suspended |
| * @partial_shaderoff: True if we want to partial power off shader cores, |
| * it indicates a partial shader core off case, |
| * do some special operation for such case like flush |
| * L2 cache because of GPU2017-861 |
| * @protected_entry_transition_override : True if GPU reset is being used |
| * before entering the protected mode and so |
| * the reset handling behaviour is being |
| * overridden. |
| * @protected_transition_override : True if a protected mode transition is in |
| * progress and is overriding power manager |
| * behaviour. |
| * @protected_l2_override : Non-zero if the L2 cache is required during a |
| * protected mode transition. Has no effect if not |
| * transitioning. |
| * @hwcnt_desired: True if we want GPU hardware counters to be enabled. |
| * @hwcnt_disabled: True if GPU hardware counters are not enabled. |
| * @hwcnt_disable_work: Work item to disable GPU hardware counters, used if |
| * atomic disable is not possible. |
| * @gpu_clock_suspend_freq: 'opp-mali-errata-1485982' clock in opp table |
| * for safe L2 power cycle. |
| * If no opp-mali-errata-1485982 specified, |
| * the slowest clock will be taken. |
| * @gpu_clock_slow_down_wa: If true, slow down GPU clock during L2 power cycle. |
| * @gpu_clock_slow_down_desired: True if we want lower GPU clock |
| * for safe L2 power cycle. False if want GPU clock |
| * to back to normalized one. This is updated only |
| * in L2 state machine, kbase_pm_l2_update_state. |
| * @gpu_clock_slowed_down: During L2 power cycle, |
| * True if gpu clock is set at lower frequency |
| * for safe L2 power down, False if gpu clock gets |
| * restored to previous speed. This is updated only in |
| * work function, kbase_pm_gpu_clock_control_worker. |
| * @gpu_clock_control_work: work item to set GPU clock during L2 power cycle |
| * using gpu_clock_control |
| * |
| * This structure contains data for the power management framework. There is one |
| * instance of this structure per device in the system. |
| * |
| * Note: |
| * During an IRQ, @pm_current_policy can be NULL when the policy is being |
| * changed with kbase_pm_set_policy(). The change is protected under |
| * kbase_device.pm.pcower_change_lock. Direct access to this from IRQ context |
| * must therefore check for NULL. If NULL, then kbase_pm_set_policy() will |
| * re-issue the policy functions that would have been done under IRQ. |
| */ |
| struct kbase_pm_backend_data { |
| const struct kbase_pm_policy *pm_current_policy; |
| union kbase_pm_policy_data pm_policy_data; |
| bool reset_done; |
| wait_queue_head_t reset_done_wait; |
| int gpu_cycle_counter_requests; |
| spinlock_t gpu_cycle_counter_requests_lock; |
| |
| wait_queue_head_t gpu_in_desired_state_wait; |
| |
| bool gpu_powered; |
| bool gpu_ready; |
| |
| u64 pm_shaders_core_mask; |
| |
| bool cg1_disabled; |
| |
| #ifdef CONFIG_MALI_DEBUG |
| bool driver_ready_for_irqs; |
| #endif /* CONFIG_MALI_DEBUG */ |
| |
| struct kbasep_pm_metrics_state metrics; |
| |
| struct kbasep_pm_tick_timer_state shader_tick_timer; |
| |
| bool poweroff_wait_in_progress; |
| bool invoke_poweroff_wait_wq_when_l2_off; |
| bool poweron_required; |
| |
| struct workqueue_struct *gpu_poweroff_wait_wq; |
| struct work_struct gpu_poweroff_wait_work; |
| |
| wait_queue_head_t poweroff_wait; |
| |
| int (*callback_power_on)(struct kbase_device *kbdev); |
| void (*callback_power_off)(struct kbase_device *kbdev); |
| void (*callback_power_suspend)(struct kbase_device *kbdev); |
| void (*callback_power_resume)(struct kbase_device *kbdev); |
| int (*callback_power_runtime_on)(struct kbase_device *kbdev); |
| void (*callback_power_runtime_off)(struct kbase_device *kbdev); |
| int (*callback_power_runtime_idle)(struct kbase_device *kbdev); |
| int (*callback_soft_reset)(struct kbase_device *kbdev); |
| void (*callback_power_runtime_gpu_idle)(struct kbase_device *kbdev); |
| void (*callback_power_runtime_gpu_active)(struct kbase_device *kbdev); |
| |
| u64 ca_cores_enabled; |
| |
| #if MALI_USE_CSF |
| enum kbase_mcu_state mcu_state; |
| #endif |
| enum kbase_l2_core_state l2_state; |
| enum kbase_shader_core_state shaders_state; |
| u64 shaders_avail; |
| u64 shaders_desired_mask; |
| #if MALI_USE_CSF |
| bool mcu_desired; |
| bool policy_change_clamp_state_to_off; |
| unsigned int csf_pm_sched_flags; |
| struct mutex policy_change_lock; |
| struct workqueue_struct *core_idle_wq; |
| struct work_struct core_idle_work; |
| |
| #ifdef KBASE_PM_RUNTIME |
| bool gpu_sleep_supported; |
| bool gpu_sleep_mode_active; |
| bool exit_gpu_sleep_mode; |
| bool gpu_idled; |
| bool gpu_wakeup_override; |
| bool db_mirror_interrupt_enabled; |
| #endif |
| #endif |
| bool l2_desired; |
| bool l2_always_on; |
| bool shaders_desired; |
| |
| bool in_reset; |
| |
| #if !MALI_USE_CSF |
| bool partial_shaderoff; |
| |
| bool protected_entry_transition_override; |
| bool protected_transition_override; |
| int protected_l2_override; |
| #endif |
| |
| bool hwcnt_desired; |
| bool hwcnt_disabled; |
| struct work_struct hwcnt_disable_work; |
| |
| u64 gpu_clock_suspend_freq; |
| bool gpu_clock_slow_down_wa; |
| bool gpu_clock_slow_down_desired; |
| bool gpu_clock_slowed_down; |
| struct work_struct gpu_clock_control_work; |
| }; |
| |
| #if MALI_USE_CSF |
| /* CSF PM flag, signaling that the MCU shader Core should be kept on */ |
| #define CSF_DYNAMIC_PM_CORE_KEEP_ON (1 << 0) |
| /* CSF PM flag, signaling no scheduler suspension on idle groups */ |
| #define CSF_DYNAMIC_PM_SCHED_IGNORE_IDLE (1 << 1) |
| /* CSF PM flag, signaling no scheduler suspension on no runnable groups */ |
| #define CSF_DYNAMIC_PM_SCHED_NO_SUSPEND (1 << 2) |
| |
| /* The following flags corresponds to existing defined PM policies */ |
| #define ALWAYS_ON_PM_SCHED_FLAGS (CSF_DYNAMIC_PM_CORE_KEEP_ON | \ |
| CSF_DYNAMIC_PM_SCHED_IGNORE_IDLE | \ |
| CSF_DYNAMIC_PM_SCHED_NO_SUSPEND) |
| #define COARSE_ON_DEMAND_PM_SCHED_FLAGS (0) |
| #if !MALI_CUSTOMER_RELEASE |
| #define ALWAYS_ON_DEMAND_PM_SCHED_FLAGS (CSF_DYNAMIC_PM_SCHED_IGNORE_IDLE) |
| #endif |
| #endif |
| |
| /* List of policy IDs */ |
| enum kbase_pm_policy_id { |
| KBASE_PM_POLICY_ID_COARSE_DEMAND, |
| #if !MALI_CUSTOMER_RELEASE |
| KBASE_PM_POLICY_ID_ALWAYS_ON_DEMAND, |
| #endif |
| KBASE_PM_POLICY_ID_ALWAYS_ON |
| }; |
| |
| /** |
| * enum kbase_pm_policy_event - PM Policy event ID |
| */ |
| enum kbase_pm_policy_event { |
| /** |
| * @KBASE_PM_POLICY_EVENT_IDLE: Indicates that the GPU power state |
| * model has determined that the GPU has gone idle. |
| */ |
| KBASE_PM_POLICY_EVENT_IDLE, |
| /** |
| * @KBASE_PM_POLICY_EVENT_POWER_ON: Indicates that the GPU state model |
| * is preparing to power on the GPU. |
| */ |
| KBASE_PM_POLICY_EVENT_POWER_ON, |
| /** |
| * @KBASE_PM_POLICY_EVENT_TIMER_HIT: Indicates that the GPU became |
| * active while the Shader Tick Timer was holding the GPU in a powered |
| * on state. |
| */ |
| KBASE_PM_POLICY_EVENT_TIMER_HIT, |
| /** |
| * @KBASE_PM_POLICY_EVENT_TIMER_MISS: Indicates that the GPU did not |
| * become active before the Shader Tick Timer timeout occurred. |
| */ |
| KBASE_PM_POLICY_EVENT_TIMER_MISS, |
| }; |
| |
| /** |
| * struct kbase_pm_policy - Power policy structure. |
| * |
| * @name: The name of this policy |
| * @init: Function called when the policy is selected |
| * @term: Function called when the policy is unselected |
| * @shaders_needed: Function called to find out if shader cores are needed |
| * @get_core_active: Function called to get the current overall GPU power |
| * state |
| * @handle_event: Function called when a PM policy event occurs. Should be |
| * set to NULL if the power policy doesn't require any |
| * event notifications. |
| * @id: Field indicating an ID for this policy. This is not |
| * necessarily the same as its index in the list returned |
| * by kbase_pm_list_policies(). |
| * It is used purely for debugging. |
| * @pm_sched_flags: Policy associated with CSF PM scheduling operational flags. |
| * Pre-defined required flags exist for each of the |
| * ARM released policies, such as 'always_on', 'coarse_demand' |
| * and etc. |
| * Each power policy exposes a (static) instance of this structure which |
| * contains function pointers to the policy's methods. |
| */ |
| struct kbase_pm_policy { |
| char *name; |
| |
| /* |
| * Function called when the policy is selected |
| * |
| * This should initialize the kbdev->pm.pm_policy_data structure. It |
| * should not attempt to make any changes to hardware state. |
| * |
| * It is undefined what state the cores are in when the function is |
| * called. |
| * |
| * @kbdev: The kbase device structure for the device (must be a |
| * valid pointer) |
| */ |
| void (*init)(struct kbase_device *kbdev); |
| |
| /* |
| * Function called when the policy is unselected. |
| * |
| * @kbdev: The kbase device structure for the device (must be a |
| * valid pointer) |
| */ |
| void (*term)(struct kbase_device *kbdev); |
| |
| /* |
| * Function called to find out if shader cores are needed |
| * |
| * This needs to at least satisfy kbdev->pm.backend.shaders_desired, |
| * and so must never return false when shaders_desired is true. |
| * |
| * @kbdev: The kbase device structure for the device (must be a |
| * valid pointer) |
| * |
| * Return: true if shader cores are needed, false otherwise |
| */ |
| bool (*shaders_needed)(struct kbase_device *kbdev); |
| |
| /* |
| * Function called to get the current overall GPU power state |
| * |
| * This function must meet or exceed the requirements for power |
| * indicated by kbase_pm_is_active(). |
| * |
| * @kbdev: The kbase device structure for the device (must be a |
| * valid pointer) |
| * |
| * Return: true if the GPU should be powered, false otherwise |
| */ |
| bool (*get_core_active)(struct kbase_device *kbdev); |
| |
| /* |
| * Function called when a power event occurs |
| * |
| * @kbdev: The kbase device structure for the device (must be a |
| * valid pointer) |
| * @event: The id of the power event that has occurred |
| */ |
| void (*handle_event)(struct kbase_device *kbdev, |
| enum kbase_pm_policy_event event); |
| |
| enum kbase_pm_policy_id id; |
| |
| #if MALI_USE_CSF |
| /* Policy associated with CSF PM scheduling operational flags. |
| * There are pre-defined required flags exist for each of the |
| * ARM released policies, such as 'always_on', 'coarse_demand' |
| * and etc. |
| */ |
| unsigned int pm_sched_flags; |
| #endif |
| }; |
| |
| #endif /* _KBASE_PM_HWACCESS_DEFS_H_ */ |