| /* |
| * Support for Intel Camera Imaging ISP subsystem. |
| * Copyright (c) 2015, Intel Corporation. |
| * |
| * This program is free software; you can redistribute it and/or modify it |
| * under the terms and conditions of the GNU General Public License, |
| * version 2, as published by the Free Software Foundation. |
| * |
| * This program is distributed in the hope it will be useful, but WITHOUT |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for |
| * more details. |
| */ |
| |
| #ifndef __IA_CSS_BNR2_2_TYPES_H |
| #define __IA_CSS_BNR2_2_TYPES_H |
| |
| /** @file |
| * CSS-API header file for Bayer Noise Reduction parameters. |
| */ |
| |
| #include "type_support.h" /* int32_t */ |
| |
| /** Bayer Noise Reduction 2.2 configuration |
| * |
| * \brief BNR2_2 public parameters. |
| * \details Struct with all parameters for the BNR2.2 kernel that can be set |
| * from the CSS API. |
| * |
| * ISP2.6.1: BNR2.2 is used. |
| */ |
| struct ia_css_bnr2_2_config { |
| /**@{*/ |
| /** Directional variance gain for R/G/B components in dark region */ |
| int32_t d_var_gain_r; |
| int32_t d_var_gain_g; |
| int32_t d_var_gain_b; |
| /**@}*/ |
| /**@{*/ |
| /** Slope of Directional variance gain between dark and bright region */ |
| int32_t d_var_gain_slope_r; |
| int32_t d_var_gain_slope_g; |
| int32_t d_var_gain_slope_b; |
| /**@}*/ |
| /**@{*/ |
| /** Non-Directional variance gain for R/G/B components in dark region */ |
| int32_t n_var_gain_r; |
| int32_t n_var_gain_g; |
| int32_t n_var_gain_b; |
| /**@}*/ |
| /**@{*/ |
| /** Slope of Non-Directional variance gain between dark and bright region */ |
| int32_t n_var_gain_slope_r; |
| int32_t n_var_gain_slope_g; |
| int32_t n_var_gain_slope_b; |
| /**@}*/ |
| |
| int32_t dir_thres; /**< Threshold for directional filtering */ |
| int32_t dir_thres_w; /**< Threshold width for directional filtering */ |
| int32_t var_offset_coef; /**< Variance offset coefficient */ |
| int32_t dir_gain; /**< Gain for directional coefficient */ |
| int32_t detail_gain; /**< Gain for low contrast texture control */ |
| int32_t detail_gain_divisor; /**< Gain divisor for low contrast texture control */ |
| int32_t detail_level_offset; /**< Bias value for low contrast texture control */ |
| int32_t d_var_th_min; /**< Minimum clipping value for directional variance*/ |
| int32_t d_var_th_max; /**< Maximum clipping value for diretional variance*/ |
| int32_t n_var_th_min; /**< Minimum clipping value for non-directional variance*/ |
| int32_t n_var_th_max; /**< Maximum clipping value for non-directional variance*/ |
| }; |
| |
| #endif /* __IA_CSS_BNR2_2_TYPES_H */ |